4.16.2008

Of Chaos and Cooking

Standard tuesday night protocol found me at Games and Gizmos with a big brood of Chaos. Some buddies are gearing up for a 3000 point tournament at the bellevue bunker, so I added another grand onto the demon bomb army. He's still tweaking so we only played 2750 instead of the full 3000. I don't think it made for a very strong list, and is certainly less bomby than the lower point list.

HQ
Chaos Lord bike, power weapon, meltabombs, mark of tzeentch, personal icon
Demon Prince wings, mark of tzeentch, warptime, wind of chaos
Greater Demon

Elites
(10) Chosen champion w/meltabombs & powerfist, icon of tzeentch, 5+ inv. save, 2 plasma guns, heavy bolter
(6) Terminators mark of tzeentch, 2 chainfists, reaper autocannon

Troops
Thousand Sons 4 marines, sorcerer with doombolt and personal icon mounted in a rhino
Thousand Sons 4 marines, sorcerer with doombolt and personal icon mounted in a rhino
6 Lesser Demons
6 Lesser Demons

Fast Attack
6 bikes champion w/power weapon & meltabombs, icon of tzeentch, plasma gun, melta gun
5 raptors champion w/power weapon & meltabombs, icon of tzeentch, plasma gun, melta gun

Heavy Support
Land Raider havok launcher
Land Raider
Predator twin linked lascannon turret, lascannon sponsons

The additions to the list obviously don't play to the strengths of the army. There are no new icons, and nothing new in the list that gets called in for deep strike. It becomes much more of an assault army with a couple deep strike support elements. What it really needed was two separate squads of terminators an increase in size on the larger squads of thousand sons. Then if points were left over throw in some more summoned demon squads.

Playing things out against my buddy's space marines everything just kind of fell apart. The insult to injury was the terminators scattering the full twelve inches off the table edge in turn four. C'est la vie.

I'll work to correct some defencies, and hopefully get some modeling done so I can finally put combi-plas on all the terms.


After my ignominious defeat, I went home and cooked myself a little dinner. Have a recipe:

Ginger Leeks

Ingredients

1 Tablespoon butter
1 Tablespoon brown sugar
1 Tablespoon ginger, chopped
2 large leeks, remove the dark green part, slice the rest.
1/2 teaspoon salt
half a tomato, cubed
fresh ground pepper to taste.

Put the butter and brown sugar in a small frying pan over medium heat. Stir occasionally to mix the sugar with the butter and prevent the butter from burning. When butter starts to foam it has reached the right temperature. Reduce the heat to just below medium and add the ginger. Cook for two minutes, until the ginger becomes fragrant. Add the leeks and sprinkle the salt over the top. Stir it around to get the leek slices coated in butter. Increase the heat to just above medium and cook for six or seven minutes, stirring frequently to prevent burning. The leeks will become limp and the rings of the slices will separate. Stir in the tomatoes an cook for another two minutes, just so the tomatoes are heated up. Too much time over heat will cook the tomatoes all the way through, making them mushy. Add fresh ground pepper, stir, and serve.

3.26.2008

Super Bomb Bomb

A friend and I did a 1750pt battle for our weekly Tuesday face off. I decided to try out a demon bomb army. I prefer armies with speed, and speed is definitely a requirement for a good demon bomb. I was also keen to test out some mounted Thousand Sons. Here's the list:

HQ
Chaos Lord w/bike, power weapon, meltabombs, mark of tzeentch, personal icon
Greater Demon

Elites
Chosen 9 members, champion with meltabombs & powerfist, icon of Tzeentch, 2 plasma guns
Chaos Terminators 4 champions, icon of Tzeentch, 2 chainfists, reaper autocannon

Troops
Thousand Sons 4 marines, sorcerer with doombolt and personal icon mounted in a rhino
Thousand Sons 4 marines, sorcerer with doombolt and personal icon mounted in a rhino
6 Lesser Demons
6 Lesser Demons

Fast Attack
Bike Squad 5 bikes, champion w/power sword & meltabombs, icon of Tzeentch, plasma gun, meltagun
Raptor Squad 5 members, champion w/meltabombs

My Ultramarine opponent brought a bunch of 5-man tactical squads with heavy weapons, an assault squad led by a jumpy chaplain, a scout squad with sniper rifles and missile launcher, two dreadnoughts (one venerable), a pair of land speeders, a vindicator and two predators with twin-lascannons and heavy bolter sponsons.

All in all it worked really well. The terminators and demons came in half on turn two and half on turn three. The thousand sons held down an entire flank, using the rhinos as mobile pieces of cover, keeping everything but a single target from having line of sight to the thousand sons. And of course that single target was what the thousand sons blew away in the shooting phase. The thousand sons managed to clean up and hold the entire right flank, only taking casualities in the last couple turns of the game when the chaplain and assault marine remnant charged them.

The bomb itself also worked great, bringing extra pressure to bear where it was needed. Lesser demons were more than able to tie up and kill the marines they came up against. The greater demon chewed up a tactical squad and most of the assault squad before being brought down.

By far the most frustrating element of the army for my opponent was the invulnerable save that each and every trooper in my army had. At worst I always had a 5+ save versus anything he could throw at me, and most things had a 4+. Lascannons, assault cannons, power fists and dreadnought weapons mean a lot less when you're still able to roll a 4+ to ignore a hit.

If I had to change anything, it would probably be to fit some lightning claws and a combi-melta on the lord, put some combi-plasma on the terminators, and fill the chosen squad with the maximum number of plasma guns possible.

MVP of the game was the aspiring sorcerer who force-weaponed the jumpy chaplain on my last turn.

3.21.2008

The Earth Shakes.

I've recently acquired a couple of Basilisks for my Imperial Guard army. I've been rotating them in when playing against a buddy of mine who runs ultramarines. I've used them in a few games and wanted to write up my thoughts separate from other tacticas.

Firstly, the problem I'm trying to alleviate. Running imperial guard you end up with a lot of troops on the field. A lot. In a recent 1750 pt. game I fielded 56 infantry models, 6 tanks and 2 walkers. This is a lot of models, and even spreading out across the entire six foot length of field my squads end up getting in the way of each other. Solution: Basilisks. For at least the first few turns of the game they can be used as artillery. Not having to move a tank-sized piece of terrain through and across my firing lanes for my infantry and tanks gives me a lot more freedom of mobility. Seriously, it can be challenging to move a land raider, three russ variants, and a handful of chimeras such that each vehicle has a target they can fire at while still leaving room for the infantry firing line to take shots.

This is all in addition to the entirely worthwhile cannon the thing carries. Even better than a Leman Russ Battle Cannon, the Earthshaker has that extra point of strength that makes it twice as likely to penetrate something that has armor fourteen. With an armor penetration of three it picks marines up off the table like nobody's business. It's front armor of twelve means that it is immune to almost all opposing artillery. And it clocks in at at least twenty points less than the cheapest russ configuration.

I'm definitely happy with the performance of the Basilisk. It's never any less accurate than the Russes, its cheaper, more survivable, and is better at taking out vehicles. It's what every imperial tank commander could want.

3.20.2008

Wild Cards

A buddy of mine has posted the rules for a role-playing game a few of us worked on a while back. It's a neat little system that puts a lot of narrative power into the hands of the player characters. It's gone through a fair number of revisions, and even one test where it was taught and played to a group of people that had never heard of it.

Frank makes some good points about the flaws of the system, but I think these are surmountable without simply applying patch rules all over the place.

There seems to be a glut of pears right now, so I'm taking advantage. Tonight I made Tofu with Pumpkin Cream Sauce, with a side of salad with warmed pears. Dessert was Pears in Ginger Sauce. All items were delicious.

I do wonder where all the pears are coming from. Its not nearly warm enough or late enough in the season for them to be coming off trees right now. Mexico maybe?

2.13.2008

Combat Patrol

Life intruded on the Saturday of the combat patrol tournament, so I didn't get to play in that. On the other hand, I think I'll try to start up a low points campaign with some people I know. That should provide for some amusement and give me impetus to get some more things painted.

Tourney Battle Reports

The 1750 tournament at the Redmond game store has come and gone, and I am overdue for my reports. There was a good turnout but the game started late.

Here's the army I brought:

HQ
Heroic Senior Oficer (power weapon, bolt pistol)
2 plasma guns
Medic
Commissar (power weapon, bolt pistol)

Anti-Tank Squad (2 lascannon, missile launcher)

Inquisitor Lord (power weapon, storm bolter, carapace armor)
2 Heavy Bolter Servitors
2 Acolytes (bolt pistol, carapace armor)

Elites
10 Ratlings

Callidus Assassin

5 Ogryn in Chimera(multi-laser, heavy bolter)

Troops
Platoon 1
Junior Officer(bolt pistol, power weapon)
Infantry Squad 1 (autocannon)
Infantry Squad 2(autocannon)

9 Storm Troopers
Veteran Sargeant (bolt pistol, power weapon)
2 meltaguns
Chimera(multi-laser, heavy bolter)

Heavy Support

Leman Russ Battle Tank (3 heavy bolters)

Leman Russ Battle Tank (3 heavy bolters)

Leman Russ Demolisher (lascannon, 2 plasma cannons)

On to the battles. On to glory

Battle 1 - Mechanized Chaos Marines

Patrick brought three squads of plague marines kitted with plasma guns and mounted in rhinos, and a land raider with Kharn and a squad of berserkers. The mission was hostage rescue. I was defending and had to prevent Patrick from getting to the prisoner and then leading him out of my deployment zone. He deployed fairly uniformly across his starting line, while I assigned the ogryn and storm troopers to hold my left and right flanks respectively, while the rest of my army was tasked with holding the center and protecting the hostage.

The game started pretty well for me. I immediately immobilized his land raider and most of his rhinos, but if I was expecting the rest of the game to continue this way I was in for a rude surprise.

The plague marines made an inexorable advance towards my center line. The imperial guard can usually wear down power armored troops through sheer volume of fire, but Plague Marines with their toughness of five and Feel No Pain simply ignored all my efforts to bring their numbers to a manageable level. In the end I had killed a fair number of the enemy, but my army was killed to a man. Here are some lessons I learned:
1. Careful with your battle cannons. I pulled my assassin off the board after a stray round from a Russ landed on her. Battle cannons are not close fire support weapons.
2. My Ogryn got caught by the berserkers after they fired on the assault target that was supposed to get them away from them. So rather than acting as bait to draw the berserkers closer to my battle cannons, they ended up getting caught by the berserkers while they were high-fiving each other after killing a rhino. Rather than shooting at the rhino they should have held up for the assault phase and used the extra six inches to get themselves to safety.
3. My army needs more counterassault. I think maybe a priest instead of a commissar, and replace the plasma guns and medic with some meltaguns.
4. I was too concerned about the hostage. Instead of clustering my armor in the center I should have set them up on a flank (probably the left where there was lighter resistance). Since the only thing that could harm my armor at range was his land raider. A concentration of fire here would have let me hold down that flank in a couple of turns, while the hostage could have been protected by an infantry picket.

It was a good game, and seeing the plague marines in action was frustrating. They definitely seemed like a unit that basically played themselves. MVP on my army was the inquisitor lord who on the last turn held up the squad escorting the hostage and kept it from leaving my deployment zone.

Battle 2 - Lashing Chaos Army

Ross brought a lash chaos army. There was a demon prince, a sorceror on bike, some noise marines, some chaos marines, a couple of obliterators, a land raider and a couple of spawn squads. The mission was Emissary Escort, where Russ had to get a special character into my deployment zone. He set up a long line with his heavy stuff on my right flank and his lashers and emissary on my left. I piled my armor onto my right flank and lightly held the center. There was a large piece of terrain in the very center of the board that made for very poor diagonal sight lines.

Since the chaos codex came out everyone has been kicking and screaming about Lash of Submission. And I definitely think that it is a powerful, but to really do a lash army you are committing an awful lot of your points to just lashing.

My armor spent a good portion of the game moving up my left flank. I think they were able to start picking targets on turn three. The callidus popped out early, pasted the emissary and spent the rest of the game holding up most of his right flank. The battle tanks had a field day lobbing shells the length of the long table edge and the storm troopers managed to microwave the land raider on the last turn. As I recall, the game was a draw in the end.

Here's my thoughts on Lash having played against it now:
1. Lash allowed my opponent to have a first turn charge with his spawn. Since spawn basically move 2d6 inches with a twelve inch assault, the extra 2d6 from the lash are almost guaranteed to get someone into their assault range on the first turn.
2. Lash could move my units, but moving a sixty point guard squad doesn't hurt me that much. What I think actually hurt me more was that the lash would pin me.
3. His sorceror and demon prince spent most of the game pussyfooting around lashing stuff closer to his spawn. He could have charged his casters into combat also, but then he risks having them tied up and not able to lash.

Game 3 - Imperial Guard Vostroyans

Aaron B brought a beautifully painted Vostroyan army. I won this game, but I'm not interested in a retelling. The mission used escalation rules and Aaron had lost his first two games which made him not care about the game we were playing. It was basically a miserable game. My opponent didn't care about being there, he kept wandering away from the table and bullshitting with his friend who was playing on the table next to us. As it was I spent quite a bit of time just sitting around waiting for him and we were only able to make it to turn four (which is a real problem in an escalation game where a majority of your army is in reserves). It's the first tournament game I haven't been able to play to completion because of time.

The tournament was fun and I definitely got a kick out of my first two games. There's a tournament this Saturday at the Bellevue Bunker but I'll be out of town, so I'm not sure when I'll next be able to play in a tournament. Maybe I'll have my Chaos in order.

1.24.2008

More Tournaments

This Saturday sees another tournament on the schedule. This one isn't at the Games Workshop Bunker, but rather the local Redmond game store. It's a 1750 point battle, so I'll basically be able to use everything I've got. It also means I've got a tight painting schedule to get everything in order. I've got five ratlings, five ogryn, a plasma gunner and 3 assorted heavy weapons that need a coat of paint to be rogue trader legal. That means I'm going to have a few late nights.

Also on February 2nd the bunker is doing a combat patrol tournament. I've got some painting to do for that, but it's still a week out and there's only a few models. My plan is to run as a demonhunter army with an inquistor, a small storm trooper squad in a chimera, two death cult assassins and an Eversor. Based on the tactica at Bell of Lost Souls I think it could be at least a fun army to play, if not an effective one. I think it will mainly have problems with any army that moves fast. As long as I've got effective cover I should be able to zip the assassins in and provide covering fire and assault support with the chimera and storm troopers. I'm very interested to see what other armies show up for combat patrol.

1.18.2008

Chaos Marines


I've finally started painting my chaos marines. I wanted to go for a mostly white paint job with a nods to the classic yellow and gold thousand sons scheme. I mainly used techniques from the Fly Lords website. I like how using the fine point pen for outlining really makes the whole thing pop. If you look at the larger version you can see how messy the whole thing actually is, but from a distance, at a small scale I think it came out really well. These guys should look great when I have them moving around in a big block.

1.16.2008

Tournament Report

I showed up to the Bellevue Bunker around noon and sat around waiting to see if three people wouldn't show up so that I could be moved from wait-list to player. In fact at least ten people didn't show so everyone on the wait list got to play.

I played the list I specced out in the last post with the exception of the Inquisitor Lord since I forgot the WYSIWYG model.

Game 1
The first game was against a black templar player. I don't think I've even ever read through the Black Templar's codex before so I was wholly unprepared. Mike, my opponent, had three blocks of ten marines, a chaplain and emperor's champion, and a razorback/predator (It wasn't painted so I can't remember for sure) with twin linked lascannon turret and heavy bolter sponsons. The mission had something to do with killing a select enemy squad.

So I guess Black Templars have a whole bunch of rules that let them make extra moves. They swept across the battlefield and by turn six had wiped out my entire army. That isn't to say that I didn't give a good accounting of myself. By the end all his squads were below half strength, one squad had only a single member left, and the tank was wreckage. Still, as the first tournament game I'd played in an awfully long time, a massacre didn't have me hopeful for the rest of the day.

Game 2
The second game was against a beautifully painted ultramines army commanded by a pleasant fellow named Timm. It was comprised of a tactical squad, scout squad, devastator squad and command squad all of which had every single option and loadout. We played on a fun ruined city location. The mission was a straightforward cleanse with some sort of extra gravity rule that we both forgot about.

This game went much better. I was generally able to exert overwhelming force on each of his squads individually, taking his army apart piece by piece. I will also admit that the dice were very much in my favor and I think that my tanks scared him because his command squad spent the whole game shooting a single lascannon at the demolisher. In the end I wiped his army off the table and only lost five or six guardsmen.

Game 3
Game three was played against an unpainted ravenwing-centric dark angels army. There was a tactical squad, scout squad, two squads of three bikes, a dreadnought, and the master of the ravenwing in his land speeder. The mission was Suicide Squads where we each had a squad that we wanted to get killed for extra victory points.

This was a total slug fest. The dark angels won the first turn and the bikes and speeder zipped forward to lay waste to my infantry squads. After that there was mainly just a lot of back and forth blasting at each other with my army having a bit more firepower and luck. In the end I had the inquisitor lord, russ, demolisher, immobile chimera and stormtroopers left, and he had half a tactical squad detachment, an immobile dreadnought, and the land speeder. It was a victory for me, but far from a resounding one.


I had fun. In the end my army performed as I predicted it would when I made the army list. Against the hand to hand templars I crumpled, against the straight up vanilla marines I dominated, and where I had to fight against a land speeder with fourteen armor on the front and sides I had a really hard time dealing with it. If I had to do one thousand points again I'd definitely tool up my command squad for close combat so that I could have some sort of response to an assault.

1.10.2008

Tourney Preparations

There's 1000pt Rogue Trader tournament playing at a local Games Workshop store this Saturday. I'm hoping to attend and see how rusty my tournament skills are. I've drawn up a list that I hope won't embarrass me too much.

Senior Officer HQ - Medic, Bolter, 2 Plasma Guns
5 Storm troopers - 2 Melta-guns, Chimera w/Multilaser & Heavy Bolter
Infantry Platoon - Junior Officer, 2 Infantry Squads
Inquisitor Lord - Carapace Armor, Storm Bolter, 2 Heavy Bolter Servitors, 2 Acolytes w/Carapace Armor and Bolt Pistols
Callidus Assassin
Demolisher - Lascannon, 2 Plasma Cannons
Leman Russ - 3 Heavy Bolters

My main worries is my lack of counter assault. I can get lucky and have the assassin show up at an opportune time but I'm seriously lacking in hand to hand power. I'm also somewhat worried about going up against another vehicle heave army. The demolisher, russ and storm troopers should be able to handle one tank, but a couple of land raiders will probably send a storm cloud to rain on my parade.

1.02.2008

Resomolutions

The office I work in has ten vending machines filled with canned beverages. Everything from fruit juice to water to Coke to Pepsi is available at the push of a button. There were times when I would go through four or five cans in a single day. Sure the cans always all went straight to the recycling bin, but that's still a large energy cost that could be avoided if I just hadn't emptied them at all. And there was often guilt associated with drinking that much soda in a single day. Strangely I never order soda when I'm at a restaurant. There I have self control enough to just stick to water or to order juice or another alternative. It's when I'm sitting in my office that I most crave the comfort that a twelve ounce can of sugary sweetness provides.

This year's resolution is to not drink anything that comes in a can. Not only will this insulate me from the evils of high fructose corn syrup, but it will also reduce the amount of waste that I'm sending to the recycling plant.

This resolution doesn't rule out soda completely. Glass bottles and plastic containers would still be technically in bounds. But by reserving such things only when they are available in specific form I'll end up drinking less of it, which should help my health levels considerably.

12.27.2007

Bundt Cake Transposed

I recieved a Nordic Bakeware Platinum Series Sunflower Mini Bundt Pan for Christmas. The first trial batch is out of the oven. I used the recipe that was included on the packaging (I omitted the food coloring).

The biggest worry about any bundt cake, and especially a bundt cake in a mold with lots of nooks and crannies like this one is getting the proper release. I simply used a pastry brush to spread oil on the outside. This wasn't ideal since the oil tended to bead up on the non-stick surface. The nordicware site recommends using cooking spray (among other things). I'm not a big fan of sprays with all their aerosol and extra packaging, but I've had success with larger chocolate bundt cakes in the past using a melted butter and cocoa powder paste. I could probably do something similar to that for these lighter-color cakes, but use flour instead.

All in all the cakes still released well. Two of the six released perfectly, and the other 4 managed to hold their shape pretty well. In addition to a better release mixture on the pans themselves I probably could have stood to wait for the cakes to cool in the pan a bit longer.

11.15.2007

Tide of Spawn

At the beginning of the month I picked up the Tide of Spawn boxed set that came out with the Warhammer 40K Apocalypse release. Now, with half the month gone I've finally got all the models put together. Ten spawn and sixteen marines later (the box comes with ten marines but I had six in blisters that I picked up a few years ago) I've finally got them all assembled. Now its on to painting. My plan is to have these guys form the core of a new Chaos Space Marine army.

11.01.2007

October in Review



Here's the October breakdown. Mortgage of course stayed the same while other home costs jumped significantly. This was due to utilities, payment for services and the purchase of a mattress for the guest room. This was slightly offset by Entertainment, which overall saw a decrease and a deferment of payment to November for some of the Leavenworth trip. The other categories remained generally the same. There was a boost this month from investment ROI that helped offset Home costs (at the expense of building Equity).


10.17.2007

Weekend Report and Other Stuff

The RoqLaRue opening was a good show. They've usually got the same guy DJing each month, and normally it's pretty unobtrusive, but apparently October is 80s month. Yumiko Kayukawa's paintings didn't do very much for me. Individually they were quite nice. She's definitely refined a particular style and color pallete that works for her. Here's an example.


You never need to see another one of her paintings. It's always the same girl. Throw in some flowers, kanji, an animal duo and some pop culture references and you're done. I think that when an artist stops trying and starts recycling it stops being art and becomes craft.

The other artist, Ojimbo, was good. I could see picking up one of the carvings (if they weren't all already sold) or a drawing (if I end up with free cash flow at the end of the month). I recommend going to see the show or stopping by the web site to see his stuff.

For dinner I took a lady to the Icon Grill. The highlight here was the fried macaroni and cheese. I'd never heard of such a thing, but it was delicious. My Stuffed Chicken Provencal and my companion's Grilled Pear Salad were both good, although the pears in the salad were underripe. In all it was a passable meal. It was a bit expensive and the decor looked like it was trying to do an upscale copy of the Seattle Convention Center's Cheesecake Factory so I can't say that I'd recommend it if someone were asking where they should go. The main problem here I think is that Icon Grill is across the street from the WestInn and a block away from the Warwick. The crowd was packed with out of town businesspeople. So in effect they're a hotel restaurant that's not exactly attached to a hotel. Which is to say they're where you go when you're staying in a hotel and want something "classy" but don't want to go very far away from where you're sleeping.

10.12.2007

Weekend in Seattle

Recommended outings in Seattle for the weekend of October 12, 2007. Listed in order of what shows are closing first.

RoqLaRue opening on Friday. Depending on who shows up there could be sushi afterwards.

Mike Daisey will be performing at Hugo House tonight (Friday) only. I've been to a few of Daisey's monologues. He's self-deprecating, informative and interesting. I can't speak to the other people who are also presenting, but Mike Daisey alone should be enough to bring you in.

Theatre Off Jackson is putting on a Halloween show featuring Dracula. Puppets mixed (if I'm reading it right) with live actors.

5/10K Dawg Dash. 9:30 at the Husky Stadium. Sunday.

Kung Fu Grindhouse at the Sunset Tavern in Ballard. Go there. Watch Drunken Master. Drink Greyhounds.

The Latest H.P. Lovecraft stories open at Open Circle Theatre. I've gone the last two or three years and it never fails to entertain. Great for mythos fans anywhere. I'll likely be going closer to Halloween itself instead of this weekend, but its highly recommended. Open Circle is also near 13 coins, which is great for a post-show meal.

If you've never seen Oscar Wilde's The Importance of Being Earnest, the Taproot Theatre is putting it on. It's fucking hilarious and while I don't have any specific information on this production, I can't imagine a way to completely ruin the script.

HUG at the Frye Art Museum. I went to see this a couple weekends ago. It's got some neat stuff, and the other shows on display at the Frye are interesting, too. The pseudo-cubist stuff was neat, and since I'd never been there before I fell in love with a girl in a painting in the permanent collection.

10.10.2007

Defense of Hive City Outskirts

After Action Report: Hive City Bhamut. Bhamut defence force. Colonel Saunders. Personal Journal
Not being told why this particular piece of rock was so important, only knowing that the High City Lords had determined that an opposing force would be attempting to move through the abandoned tenements to the northeast of town. I was given charge of a small force and ordered to stop the intruders before they were able to gain a foothold.
In the middle of the day forms took shape on the horizon. Marching implacably, they came at us. We dug in and prepared. I was quite shocked to see my foe was indeed a band of Space Marines themselves. I had heard no reports of the Adeptus Astartes operating on Bhamut. I could only assume this was some sort of renegade band, no doubt given over to the depredation of the infernal powers.

Dark Angels vs. Imperial Guard. Take and Hold.

Dark Angels: Chaplain and 5 deathwing terminators deep striking, 2 10 man tactical squads with plasma cannons. One was broken into two 5 man detachments
Imperial Guard: Senior Officer command with plasma guns and commissar. Junior Officer with two squads. 5-man storm trooper squad (grenadiers) led by a veteran sergeant. 5 man squad of ratlings and 2 Leman Russ Battle tanks with 3 heavy bolters.

Terrain: A mix of forest and destroyed buildings. The right half of the battlefield had some tall buildings on it, the left half was mostly open except for some low hills. A large rock spire dominated the center of the field. The dark angels set up with the two 5 man squads on the left and the 10 man squad on the right, poised to advance through the town. The storm troopers set up on the far right, with the ratlings infiltrating into a building just ahead of them. The rest of the guard setup to hold the left and center of the table.

Turn 1
Dark Angels: The deathwing terminators deep struck and landed right in front of the main imperial guard force. One of the 5-man squads advanced towards the center of the field while the large tactical squad started creeping through the town on the far right flank. The terminators and stationary plasman cannon decimated a squad of imperial guard, dropping eight of them and causing them to flee off the table.
Imperial Guard: Looking to get some distance in order to use their main guns, one of the Leman Russ tanks drove towards the center of the table while the other threw the gears into reverse and backed away from the menacing deathwing. The remaining guard squad and Junior Officer advanced on the terminators, while the stormtroopers on the right moved into cover within the crumbling buildings. The guard squad sprayed the terminators with lasgun fire, but failed to make a mark. Then the Russes opened up, delivering a pair of explosive battle cannon shells right into the center of the terminators, killing four of them. The junior officer charged the terminators and managed to put a wound on the chaplain before falling back. Finally, the ratlings killed one of the members of the tactical squad advancing on the right flank.

Turn 2
Dark Angels: Left tactical squad continues its advance, shooting into the building where the ratlings were hiding, but failing to pick them out amongst the cover. On the left flank, the chaplain and remaining terminator advance on the Leman Russ near the center of the table, shooting at the guard squad as they go. Combined with plasma cannon fire and fire from the still advancing tactical detachment in the center of the table the guard squad loses a few of its number, but does not flee. Finally, the chaplain and terminator assault the Russ, manage to put a chainfist into its rear armor but only inflict a crew stunned result.
Imperial Guard: The Junior Officer, being at less than half strength, can't rally and runs off the table. The command squad shoots and assaults the chaplain and terminator, killing them both. The storm troopers continue to advance to meet the large tactical squad advancing on the left. They combine their fire with the ratlings and undamaged Russ, managing to kill a few of the Emperor's Finest. The guard squad pours lasgun fire into the tactical squad in the center, killing two of the five. Finally, the storm troopers assault on the right, and manage to lose a few of their number and kill one marine, then are cut down in a sweeping assault.

Turn 3
Dark Angels: The three-man tactical squad in the center assaults and destroys the the remaining guard squad after it loses a few more members to plasman cannon fire. The tactical squad on the right takes a shot at the rear of the damaged Leman Russ, but the superheated plasma failed to penetrate.
Imperial Guard: The Command HQ assaults and massacres the three marines in the center, and consolidates back towards the center. The two Russes combine their fire and obliterate the Plasma Cannon firebase on the left. The ratlings fire on the right tactical squad but fail to have an effect.

Turn 4
Dark Angels: With only one unit left, things are looking grim. The large tactical squad fires its plasma cannon at the command squad, managing to only kill the medic.
Imperial Guard: everything in the army turned to pour fire into the remaining command squad. Between the ratlings, two Leman Russes and command squad the tactical squad was completely obliterated, although a plasma gunner did succumb to an unfortunate overheat.


Overall it was a fun battle. It was the first time my opponent and I had played with an objective. It was also our first experience with Deep Striking. I think I got lucky killing as many terminators I did on the first turn (average rolls would have killed two instead of four). Also I was extremely pleased with how my command squad handled close combat. Nine strength three power weapon attacks when charging puts a dent even in terminators. The stormtroopers could have done better, but I think that was mostly bad dice rolling on my part. Also I only scattered two out of seven ordnance blasts.

It looks like we won't be playing next week, but the week after we'll be adding another 250 points to the armies, bringing us up to a full 1000. My plan is to add a witchhunter inquisitor lord as a heavy bolter firebase and callidus assassin. Maybe a Culexus. I haven't really decided. They're all pretty great.

10.08.2007

Weekend Highlights

As expected, the Cody Rivers Show and Crime and Punishment were both superb.

Probably the best moment of the Cody Rivers Show was when it all broke down. There was a small kid sitting behind me, probably eight or nine years old. The guys on stage were doing a bit and the kid yelled out, "Yeah!" right in the middle of it. The guys broke and just riffed for about five minutes. It was great.

I also got a lot of work done around the house, and managed to rid myself of 13.6 pounds of clothing and books. I'm on my way.

10.05.2007

Weekending

The Cody Rivers Show is playing tonight at the Theatre Off Jackson at 8:00 (doors at 7:30). Tickets are $12.

I saw this duo at SketchFest last month and they were most excellent. I’m excited to see them again, so I’ll probably go even if it has to be alone, but Comedy, like drinking, is less embarrassing when you do it with friends so I invite everyone to attend.

On another note, this is the second to last weekend for Crime and Punishment at the Capitol Hill Arts Center. This isn’t so much comedy, but there will be drinking available for those who don’t feel they’ll be able to make it through an hour and a half dramatization of a Russian existentialist novel (everyone).

10.04.2007

Dross



It's time once again for a reckoning. The above chart is a map of September's finances. You'll notice that savings doesn't really factor into it (the "Extra" bit goes to paying off credit card debt that has been slowly accumulating). So October is going to bring a tightening of the belt. Specifically I need to reduce the pieces of the pie taken up by Lunch (which includes some miscellaneous expenditures), Dining and especially the Useless categories. Entertainment was high last month due to the acquisition of a painting.

Also this month I'm going to bring back the weight loss competition. This time I'm going to include weight lost on my body as well as rubbish shed from my life. I'm setting an arbitrary goal of two hundred pounds by the end of the month.