Showing posts with label RolePlaying. Show all posts
Showing posts with label RolePlaying. Show all posts

8.29.2007

Cluck

The Savage Worlds game we played was a chicken themed survival horror game in the vein of Black Sheep. It was also the only game that our band of three played all together (aside from a twenty minute dungeon delve). The module was called Chickens in the Mist and is put out by a company called 12toMidnight.

The game was a lot of fun. It was certainly a great start to convention gaming. This picture is from the climax of the game, where I heroically leapt from the back of the truck and tossed a bundle of dynamite at a five hundred pound chicken blocking our escape.



Monday Commute: Bus to and from work.
Monday Exercise: None

Tuesday Commute: Bike to work, bus home.
Tuesday Exercise: 19 miles biking, 6 miles running, 1 hour yoga

8.26.2007

Dungeons & Dragons

So I guess Dungeons and Dragons is entering into fourth edition. I have to admit to not being aware of the announcement while I was at GenCon. Like many others I've seen posting on the web this news doesn't really impact me. Games I'm involved in rarely use the system. I also imagine that when I do sit down to play some narrative-light simulationist tactical roleplaying I'll have my choice of editions.

I think of D&D as being much more the summer blockbuster type of game system. It's a beer and pretzels game enjoyed by a wide audience but lacking the nuance required for more mature role-playing. My current interests run closer to what various independent role playing games are trying to do. These are the art house movies of the games industry.

This makes me a gaming snob.

At GenCon I played two separate DnD events. The first was the Dungeon Delve. You and five others attempt to get through three combat encounters in twenty minutes. You recieved tokens redeemable for semi-fabulous prizes depending on how far through the module you got. D&D is well suited to this sort of thing. At its heart the game is about simulating fantasy combat. Most of the rules are dedicated to this. The other section of the rules is about how to make your characters more powerful as they gain in experience and wealth. Look on the forums dedicated to the game and you'll mostly see guidebooks for player class builds and rules clarification discussions. I end up with the distinct impression that the pen and paper game is now looking to the video games it spawned for its guiding design principles.

Also I am playing D&D tactics for the PSP.

The other D&D event I played in was the first round of NASCRAG. Claiming to be to the RPGA what the Shriners are to the Masons. After running through the first round module with a juvenile minded group (our group name was Richard Head and the Jizz Juice Brigade (team cheer: Boner, Brah!)) I was left with little interest in playing in a D&D tourney ever again.

The game was a mishmash of combat encounter followed by some puzzle solving followed by an encounter that was solvable through the use of game mechanics. Points were given to teams based on solving the puzzles and roleplaying. The roleplaying points were assigned based partly on genuinely being in character, and mostly on hitting bullet points on the provided character synopsis (which is really just another puzzle to solve: "What should I have my character do that will make the GM think I'm playing him in-character?"). My little group ended up talking to one of the GMs in the airport on our flight back, which gave me some insight into these proceedings.

Still, 4th Edition! Exciting!

Saturday Exercise: None

Sunday Exercise: 5 miles running with hills.

8.25.2007

Or Not

So much for posting more over the next few days. I haven't even posted my exercising/commuting for the past week.

To remedy both I present a list of the game systems I played at GenCon followed by the exercise/commute log for the week.

AT-43
Savage Worlds
Star Wars d20
Dungeons & Dragons
Dread
Wild Card


Monday Commute: Bus to and from work
Monday Exercise: 5 miles running

Tuesday Commute: Bike to work, bus home
Tuesday Exercise: 19 miles biking

Wednesday Commute: Bus to work, bus and bike home
Wednesday Exercise: 5 miles biking

Thursday Commute: Bus to work, bus to a friend's house, then a ride home.
Thursday Exercise: 5 miles running

Friday Commute: Bike to work. Bus and bike home
Friday Exercise: 24 miles biking

8.20.2007

GenCon is over

And it was a blast. My body is in recovery mode, and it needs to get a move on if its going to be ready for PAX this weekend.

There's a lot of great stuff to report on. Expect to see it coming here over the next few days.

7.31.2007

Drop-In gaming

I went with a friend to a drop-in rpg session on monday. The system was Forgotten Futures.

The group we played with had an interesting house-rule mechanic. At any point a player was allowed to introduce a complication for another character. In effect taking over the narrative for a bit to add a side-plot to the main narrative. This had its pros and its cons. It was nice in that it allowed the story to flow in unexpected directions, and allowed the story to progress beyond the confines of the pre-written adventure we were using. It did, however, have the unfortunate side effect of bogging down the game, and made it difficult to gain the attention of the group when you wanted to act.

Still, a good time was had by all, and the adventure is not over yet, so we will see how skillfully the group is able to juggle the plot threads and bring them all to a satisfactory conclusion.

Sunday Exercise: Sunday was a rest day

Monday Commute: Bike to work. Ride home from friend
Monday Exercise: 4 miles running, 19 miles biking

Tuesday Commute: Bus to work. Bike home.
Tuesday Exercise: 19 miles biking. 1-hour yoga.

7.08.2007

Day of Rest

Today is a day of rest (just like the church tells us to). Puttering around the house and working in the yard is the order of the day.

Yesterday I got together with some friends to play D&D. Role-playing takes on a different sort of vibe when you get older. There's not as much emphasis on the mechanics of the game and we spend more time being in-character. I can remember gaming sessions when I was younger where we'd waste hours fantasizing about what our fantasy personae were going to do, and in the end they didn't do any of it, making them just as lame as we were in real life. Now we get together and we're pirates on the high seas storming military ships and taking on their entire crew.

Friday's Commute: Bus in the morning. Ride home from a friend in the evening.
Saturday Exercise: Bike 18mile