2.18.2009

Fight Night Report

Pictures from Yesterday's throwdown are here. It went pretty well.
This was our newest player's second game and he's starting to pick up the rules. Abaddon is still a beast in any sort of combat, mowing down wraithlords, wraithguard, and Lords of Change with ease.
Daemons are still fragile, but they work well in a team setting. The thing I've learned most about daemons is that they are insanely good in low point games. At five hundred or seven hundred fifty points they just tear up the opposition. There's almost no stopping them. Once you start moving up the handicap of only having half your force on the table becomes more pronounced. With your opponent getting a turn to react and pour all his firepower into just half your army, you'll feel lucky if you have anything left to make choices with on turn two. Running as part of a team softens the blow quite a bit, since with a teammate you've got three quarters of your combined forces versus all of theirs, which distracts from killing the daemons and helps keep more of them around to cause damage on subsequent turns.

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