8.29.2007

Cluck

The Savage Worlds game we played was a chicken themed survival horror game in the vein of Black Sheep. It was also the only game that our band of three played all together (aside from a twenty minute dungeon delve). The module was called Chickens in the Mist and is put out by a company called 12toMidnight.

The game was a lot of fun. It was certainly a great start to convention gaming. This picture is from the climax of the game, where I heroically leapt from the back of the truck and tossed a bundle of dynamite at a five hundred pound chicken blocking our escape.



Monday Commute: Bus to and from work.
Monday Exercise: None

Tuesday Commute: Bike to work, bus home.
Tuesday Exercise: 19 miles biking, 6 miles running, 1 hour yoga

8.26.2007

Dungeons & Dragons

So I guess Dungeons and Dragons is entering into fourth edition. I have to admit to not being aware of the announcement while I was at GenCon. Like many others I've seen posting on the web this news doesn't really impact me. Games I'm involved in rarely use the system. I also imagine that when I do sit down to play some narrative-light simulationist tactical roleplaying I'll have my choice of editions.

I think of D&D as being much more the summer blockbuster type of game system. It's a beer and pretzels game enjoyed by a wide audience but lacking the nuance required for more mature role-playing. My current interests run closer to what various independent role playing games are trying to do. These are the art house movies of the games industry.

This makes me a gaming snob.

At GenCon I played two separate DnD events. The first was the Dungeon Delve. You and five others attempt to get through three combat encounters in twenty minutes. You recieved tokens redeemable for semi-fabulous prizes depending on how far through the module you got. D&D is well suited to this sort of thing. At its heart the game is about simulating fantasy combat. Most of the rules are dedicated to this. The other section of the rules is about how to make your characters more powerful as they gain in experience and wealth. Look on the forums dedicated to the game and you'll mostly see guidebooks for player class builds and rules clarification discussions. I end up with the distinct impression that the pen and paper game is now looking to the video games it spawned for its guiding design principles.

Also I am playing D&D tactics for the PSP.

The other D&D event I played in was the first round of NASCRAG. Claiming to be to the RPGA what the Shriners are to the Masons. After running through the first round module with a juvenile minded group (our group name was Richard Head and the Jizz Juice Brigade (team cheer: Boner, Brah!)) I was left with little interest in playing in a D&D tourney ever again.

The game was a mishmash of combat encounter followed by some puzzle solving followed by an encounter that was solvable through the use of game mechanics. Points were given to teams based on solving the puzzles and roleplaying. The roleplaying points were assigned based partly on genuinely being in character, and mostly on hitting bullet points on the provided character synopsis (which is really just another puzzle to solve: "What should I have my character do that will make the GM think I'm playing him in-character?"). My little group ended up talking to one of the GMs in the airport on our flight back, which gave me some insight into these proceedings.

Still, 4th Edition! Exciting!

Saturday Exercise: None

Sunday Exercise: 5 miles running with hills.

8.25.2007

Or Not

So much for posting more over the next few days. I haven't even posted my exercising/commuting for the past week.

To remedy both I present a list of the game systems I played at GenCon followed by the exercise/commute log for the week.

AT-43
Savage Worlds
Star Wars d20
Dungeons & Dragons
Dread
Wild Card


Monday Commute: Bus to and from work
Monday Exercise: 5 miles running

Tuesday Commute: Bike to work, bus home
Tuesday Exercise: 19 miles biking

Wednesday Commute: Bus to work, bus and bike home
Wednesday Exercise: 5 miles biking

Thursday Commute: Bus to work, bus to a friend's house, then a ride home.
Thursday Exercise: 5 miles running

Friday Commute: Bike to work. Bus and bike home
Friday Exercise: 24 miles biking

8.20.2007

GenCon is over

And it was a blast. My body is in recovery mode, and it needs to get a move on if its going to be ready for PAX this weekend.

There's a lot of great stuff to report on. Expect to see it coming here over the next few days.

8.14.2007

Gencon

I'm off to GenCon. It's four days of magic and mayhem. I'm going in a party of three, and we're traveling to swampy Indianapolis with very little planning. Even our plans for lodging are tenuous at best. We might be sleeping under the stars for all I know.

Being out of town for a week means I'm going to give my legs a much-deserved rest. They've been getting kind of beat up with my sudden increase in activity. I'm hoping the week long hiatus gives me sufficient time to recover, but isn't so long that I will start losing muscle and endurance.

And of course there's the danger of eating too much junk food and gaining a bunch of weight.

Saturday Exercise: None

Sunday Exercise: 9 miles running

Monday Commute: Vacation
Monday Exercise: None

Tuesday Commute: Vacation
Tuesday Exercise: None

8.11.2007

Week Highlights:
Ms. Limelight and Mr. Mitzvah getting kicked off Who Wants to be a Superhero
Spirit of the Century
RoqLaRue opening where I met Jason D'Aquino

Coming Soon:
GenCon, Indianapolis

Monday Commute: Bus to work, ride home from friend
Monday Exercise: 4 miles running

Tuesday Commute: Bus to work, ride home from friend
Tuesday Exercise: Yoga Flow Class

Wednesday Commute: Bus to work, Bike home
Wednesday Exercise: 5 miles running, 19 miles biking

Thursday Commute: Bike to work, ride home from friend
Thursday Exercise: 19 miles biking

Friday Commute: Bus to work, Bike and Bus home
Friday Exercise: 6 miles running, 5 miles biking

8.06.2007

Rebirth

Went to the Ren-Faire this weekend.

High Points:
Thomas Wood the Pyro-Juggler
Jousting
Pickle Wench
Mead

Low Points:
Dust and Dirt
Fairies and Furries
Mead

Saturday Exercise: None

Sunday Exercise: None

8.04.2007

It's A Nice Day

A friend is getting married today. I'll be driving my rented Yaris to the ceremony and reception. The Yaris looks almost exactly like a Prius, but without all the fancy hybrid insides. Still claim about thirty-five to forty miles per gallon, though. This is pretty good since the Prius I had never really got better than forty-five, and the 2007 Yaris is five grand less than I paid in 2005 for a 2002 Prius.

I remember a year ago they were marketing the Yaris pretty heavily to the hipster crowd. They had a craft fair sort of thing you could go to and some lady would show you how to embroider your T-Shirt.

Also, the Blue Angels were booming along overhead today. Thanks, Seafair!

P.S. I do not like Seafair. It is mainly a celebration of why the rest of the world does not like the United States.

Thursday Commute: Bus to work, ride home from friend
Thursday Exercise: None

Friday Commute: Bike to work. Rental car home.
Friday Exercise: 19 miles bike, 4 miles running.

8.02.2007

After Action Report

Dark Angels vs. Imperial Guard
500 pts.

Dark Angels
Librarian
(Alpha) Tactical Squad w/Plasma Cannon
(Beta) Tactical Squad w/Lascannon and Plasma Gun

Imperial Guard
Junior Officer w/grenade launcher, missile launcher, chimera
5 Ratlings
2 Storm Trooper Squads w/meltaguns
Leman Russ Tank


Turn 1:Dark Angels
Alpha Squad advanced into cover on the space marine's right flank, with the librarian following closeby.
Beta Squad fired it's lascannon at the missile launcher on the hill, missing.

Turn 1:Imperial Guard.
Chimera advances on the IG left flank and pops smoke. Left Storm trooper squad advances into cover. Officer squad and remaining storm troopers advance forward. Leman Russ comes from behind the hill.
The ratlings and guard open fire on Alpha Squad, killing 1 marine. The Leman Russ fires its battle cannon at Beta Squad, deviating but still catching two marines in it's deadly blast. The missile launcher on the hill misses.

Turn 2: Dark Angels
Alpha Squad and Librarian continue their advance. Beta Squad holds its position.
Alpha Squad fires into the StormTroopers on the space marine's left flank, killing two and causing them to fall back. Beta Squad fires its lascannon at the tank, but the massive front armor of the leman russ shrugs it off.

Turn 2: Imperial Guard
The fleeing storm troopers rally. The chimera advances towards Alpha Squad. The officer realizes he's quite exposed and begins moving towards cover. The remaining storm troopers advance towards Alpha Squad.
The chimera unleashes gouts of promethium, incinerating two of the marines. The Leman Russ and the rest of the guard fire into the squad, and when the smoke clears only three marines are left standing, but they make their leadership save and do not fall back. The missile launcher on the hill misses.

Turn 3: Space Marines
Alpha squad contiues its inexorable march across the battlefield. The librarian breaks ranks and moves towards the storm troopers on the space marine's right.
Alpha Squad kills the the officer's honor guard. The librarian summons power from the warp and incinerates two storm troopers in a coruscating ball of hellfire. Beta squad continues to pound lascannon fire into the Leman Russ.

Turn 3: Imperial Guard
All the damaged squad from the previous round of shooting make their command checks and the're off to the races. The chimera rolled towards the remnants of alpha squad. The rallied storm troopers move up to cover the officer, the storm troopers on the right flank move up for some shots on the librarian. Even the Leman Russ abandons the hill covering its right side and rolls forward to assist.
Between the chimera, officer, and left stormtroopers Alpha squad is reduced to a single plasma cannon. The Leman Russ opens up with its three heavy bolters, finishing off the last of alpha squad. The storm troopers and ratlings manage to inflict just a single wound on the librarian. The missile launcher on the hill misses.

Turn 4: Space Marines
The brave librarian turns his back on the pitiful guard before him, and strides across the the middle of the battlefield towards the chimera, reciting the litany of hate as he does so.
Channeling the power of the warp, the librarian vomits forth another blast of hellfire, but it's not strong enough to penetrate even the light armor of the chimera. Beta squad opens fire with some well placed shots and destroys the remainder of the storm trooper squad on the space marine right flank.

Turn 4: Imperial Guard
The chimera drives around the stagnant pool of water, the officer and remaining storm troopers advance on the hapless librarian.
The chimera, officer, and storm troopers cut the librarian down. The ratlings pick off a marine from Beta squad, but the real luck comes when the Leman Russ lands a cannon shell smack in the middle of the remains of beta squad, killing five of them. The missile launcher on the hill misses.

Turn 5: Space Marines
The brave marines hold their ground and fire at the chimera that moments before destroyed their beloved librarian. The lascannon's shot went wide, but the plama gun's ball of fiery death burned through the tracks of the chimera, stunning the crew and immobilizing it.

Turn 5: Imperial Guard
The remaining guard advance on the remnants of the once-proud space marines.
Adding their fire to that of the Leman Russ, the space marine army is reduced to a single marine with a lascannon. The missile launcher on the hill misses.

Sensing victory, the battle tank and remains of the guard advance on the lone marine, intending to cut him down and make their victory complete.


Tactical Post-mortem
Imperial Guard:
Pretty much everything went well for the guard. I was able to bring the majority of my fire to bear on individual space marine squads and drastically reduce their effectiveness in a few turns. The frustrating part was when I was trying to finish off a single damnable model. That's when the guard's low ballistic skill and underpowered weapons versus the marine's impressive armor and toughness really started to hurt me. It took as much of my army to kill a single model as it did to take out an entire squad. Also that damnable missile launcher never hit once. I don't know who was manning it but they're in desperate need of a court martial for incompetence.
Space Marines
The space marines struggled a bit. They probably should have capitalized on having the first turn by moving Beta squad towards the center of the table. This would have put the plasma gun in range, and allowed them to lay bolter fire into my squads. Instead they got hung up on putting a single lascannon into the Leman Russ every turn. Also, Alpha squad probably could have just advanced into the cover on their first turn and then just hunkered down and held their position. Getting caught out in the open where everything in the IG army could take a shot at them was disastrous.

Wednesday Commute: Bus to work, ride home from friend
Wednesday Exercise: 6 miles running